In regards to player experiences, it’s been bumpy. However, that is pretty much the point of playing in the first place. My character has been thrust into extraordinary circumstances. Stresses are high. Paranoia is high. Chances for survival are slim. The dice have given impossible victories and crushing pain.
I like the latitude and ability to brainstorm and drive the sessions in completely unexpected directions in unexpected ways. Mainly because I enjoy trying to think my way out of the problems standing between our characters and their continued survival/sanity.
The game so far, falls pretty close, if not exactly, in line with the adventure logs.